Digital Hopeinside the circle
Escape

Animal Crossing: All Mine

2022 By Brent Watanabe
An image of a game world which is full of clutter everywhere. There is a
sun setting in the background.
Wide angle photos of Isle of GG, taken from "Animal Crossing: All Mine", 2022 by Brent Watanabe.

Digital spaces can be forms of escape. They allow us to distract ourselves from anxiety by building alternative universes or new horizons. Artist Brent Watanabe creates his own worlds inside popular computer games to ask questions about human consumption, waste and our impact on nature. In Animal Crossing: All Mine, the artist created the Isle of GG, a lockdown-induced asphalt island crammed full of consumer goods. This simulation is a reminder of our consumption habits in real life as well as online. In our escape to virtual worlds, will we inevitably recreate our existing mistakes?

This image was taken in a gaming world. It is set on the coast, to the right you can see the sea and an endless horizon. There are yellow cans on the beach. To the left there is a layered surface with a lot of random objects (tables, aquarium, port-a-loo, tree, tea cups).
Wide angle photos of Isle of GG, taken from Animal Crossing: All Mine, 2022 by Brent Watanabe.
An image taken in a gaming world. At the foreground, there is water opening up to a sandy beach and a wooden deck, with a building called Dodo Airlines. In the background there is an airport control tower, and to the left there are various objects - randing from houses, the Statue of Liberty, a clock, chair, cloakhander and a port-a-loo to name a few. The sun is setting in the horizon.
Wide angle photos of Isle of GG, taken from Animal Crossing: All Mine, 2022 by Brent Watanabe.
2020: Animal Crossing: Normal Angle walk-thru, 8-3-20. By Brent Watanabe.