Digital spaces can be forms of escape. They allow us to distract ourselves from anxiety by building alternative universes or new horizons. Artist Brent Watanabe creates his own worlds inside popular computer games to ask questions about human consumption, waste and our impact on nature. In Animal Crossing: All Mine, the artist created the Isle of GG, a lockdown-induced asphalt island crammed full of consumer goods. This simulation is a reminder of our consumption habits in real life as well as online. In our escape to virtual worlds, will we inevitably recreate our existing mistakes?