Digital Doubtinside the circle
Crisis challenges the status quo.
What new questions are raised and what new ideas are born when communities, artists and technologists take on the world’s problems? Through playful, provocative reflections, critical interventions and alternative systems, we as users can also question the premises that our technologies are designed upon. What would it look like if our apps, games and devices were designed for a society or even for nature as a user, instead of individuals?