Digital Panicinside the circle
Polarisation
Radicalization Pipeline
2021 By Theo Triantafyllidis

Theo Triantafyllidis, sound by Diego Navarro
Radicalization Pipeline is an artist’s gamified imagining of the violence and political division in today’s societies. In a live, computer-generated battle, two groups made up of citizen militia and fantastical creatures clash and shout in a modern medieval soundscape. The orchestrated live simulation draws on role-playing-game (RPG) systems and their characters, as well as high fantasy and online niche communities. Triantafyllidis programmes the characters in a darkly humorous loop of clashes that constantly start over again, in an echo of our current social and political conflicts.